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[personal profile] athelind
Snark's Law of Attention Spans:
Players who will read and memorize two dozen volumes of background material for a published setting won't read a three-page background summary that you wrote for your own world.

Also known as "The Second 3W Rule".

Date: 2007-06-18 06:35 pm (UTC)
From: [identity profile] the-gneech.livejournal.com
"Second 3W"?

-TG

Date: 2007-06-18 08:01 pm (UTC)
From: [identity profile] athelind.livejournal.com
The original "3W Rule" is "Just because you can doesn't mean you should" -- so named for its method of enforcement ("WHAP! WHAP! WHAP!").

The 3Ws in THIS case stand for "White Wolf Wanker", since that's the setting that first comes to mind when I think of people memorizing two dozen volumes of source material.

Date: 2007-06-19 05:56 pm (UTC)
From: [identity profile] thoughtsdriftby.livejournal.com
Yes, but when so much trouble to describe the furniture it seems a shame not to bring wagons and do a little shopping on the side. I guess it can get out of hand.... really like the haunted mansion, extensive library, and the most of the systems to guard the library..... Mine! .... Of course you end up looking for nastier defenses since you never know when one of those thieving adventurer parties might happen along trying to steal all your stuff. Then if anyone gets hurt (and makes it back to town alive) all these evil rumors get started up. Lawfuls something somethings show up, some church you never heard of gets involved...

oh, right.... memorizing rules... lets see local laws and customs....mmmm, maybe...nope...

There are Rules???? :-)

Date: 2007-06-18 07:19 pm (UTC)
From: [identity profile] cpxbrex.livejournal.com
Ah, the power of buying something. How many readers believe that just because something was published it is automatically more legitimate than something merely made by someone they know? :/

This vexes me, hehe.

Date: 2007-06-18 08:03 pm (UTC)
From: [identity profile] athelind.livejournal.com
I know GAME DESIGNERS who complain about that. If you KNOw the designer, you'll pick apart his rules. If you DON'T, you'll rationalize even the stupidest rule.

Heck, didn't you once point out the same thing about me and literary criticism?

Date: 2007-06-18 08:17 pm (UTC)
From: [identity profile] cpxbrex.livejournal.com
LOL. I don't know if I pointed it out to you specifically about literary criticism, but I certainly have talked about it a great deal over the years! That, y'know, when someone a person knows writes something -- anything -- in the eyes of many readers it isn't nearly as legitimate as published material, even if the published material is awful. To this day I have trouble getting people I know, who are active readers, to read my stuff. Not in the sense that they've read it and don't like it, but in the sense that they will not read it. It sometimes hurts my feelings, even more than the critique they might have leveled at me. :p

However, with gaming material, yeah, I've run into that problem time and again. The notion that published material is somehow legitimate as opposed to the material a given player or GM might make. Even tho', y'know, that GM knows the players, the situation, the scenarios, etc., and one would think given that knowledge a reasonably competent GM would be able to make material that was far more interesting and relevant to the actual gaming situation than a professional (who might be a fine game designer but lacks specific knowledge of the players, their style, situation and the specific needs and wants of the specific players in any given game . . . but who might also be a total boob churning out a hack job). It vexes my gaming life quite a bit. Er, in theory. My current group doesn't seem to have much of a problem with it, thankfully.

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