athelind: (hoard potato)

Multiple Choice Dragon Game


(Found by [livejournal.com profile] normanrafferty)

This was too much fun -- as in, "I'll check this out, but I really can't spend much time on it this morning. Well, maybe a few more pages. Oh, hell, I'm done!"

But all told, it only took about 20-30 minutes, and some of that was getting up for coffee. Some mornings, torching a few knights and conquering a kingdom or two are just what you need to wake up and face the day.

It's a Multiple-Choice Text Game, in the tradition of those venerable Choose Your Own Adventure books. Clever addition: your actions and choices directly influence your attributes, and those, apparently, have further impact on your successes in your later endeavours.

The core Attributes are arranged in opposed pairs: as one of a pair goes up, the other goes down. They're delightfully Draconic:

Brutality vs. Finesse
Cunning vs. Honor
Disdain vs. Vigilance


As the game progresses, you also accumulate Infamy, Wealth, and Wounds -- well, some of you might accumulate the last; Your Obedient Serpent went unscathed until the grand finale, and still took only a single Wound as he dispatched his adversary.

This was a pleasant diversion, perfectly suited to the grauphy mood I found myself in upon awakening -- and quite probably the only time you'll ever see a computer game review in this blog.

athelind: (Default)

Multiple Choice Dragon Game


(Found by [livejournal.com profile] normanrafferty)

This was too much fun -- as in, "I'll check this out, but I really can't spend much time on it this morning. Well, maybe a few more pages. Oh, hell, I'm done!"

But all told, it only took about 20-30 minutes, and some of that was getting up for coffee. Some mornings, torching a few knights and conquering a kingdom or two are just what you need to wake up and face the day.

It's a Multiple-Choice Text Game, in the tradition of those venerable Choose Your Own Adventure books. Clever addition: your actions and choices directly influence your attributes, and those, apparently, have further impact on your successes in your later endeavours.

The core Attributes are arranged in opposed pairs: as one of a pair goes up, the other goes down. They're delightfully Draconic:

Brutality vs. Finesse
Cunning vs. Honor
Disdain vs. Vigilance


As the game progresses, you also accumulate Infamy, Wealth, and Wounds -- well, some of you might accumulate the last; Your Obedient Serpent went unscathed until the grand finale, and still took only a single Wound as he dispatched his adversary.

This was a pleasant diversion, perfectly suited to the grauphy mood I found myself in upon awakening -- and quite probably the only time you'll ever see a computer game review in this blog.

athelind: (weird science)
I want broken-image icons, dammit.

I am tired of Firefox not showin' anything when an image doesn't work. It's not useful or desirable in any way shape or form. Netscape did it. IE did it, or, if memory serves, it used to. Firefox doesn't show anything if an image doesn't load, and neither does Evolution (the GNOME browser that also comes with Ubuntu).

Broken-image icons let you know that you HAVE missed something, and give you a location to right-click on to try to force-load the image.

It's just STUPID. Who decided that NOT doing something that the very first GUI browsers did was a good idea? Can I punch them?

Does anyone out there know how to make Firefox DO this?

EDIT: [livejournal.com profile] kyhwana knew!

"about:config" insisted that "browser.display.show_image_placeholder" was indeed set to "true", so that part of the browser is Just Plain Broken.

Thankfully, https://addons.mozilla.org/en-US/firefox/addon/6542 took care of it just fine -- in FF 3.0. For you folks who've already adopted 3.5, you're on your own.

Has anyone else had this problem with Firefox? You'd think if it was common, it would have been fixed by now. Since it's persisted through several full version numbers and two different operating systems, however, I have a hard time believing it's Just Me.

athelind: (Default)
I want broken-image icons, dammit.

I am tired of Firefox not showin' anything when an image doesn't work. It's not useful or desirable in any way shape or form. Netscape did it. IE did it, or, if memory serves, it used to. Firefox doesn't show anything if an image doesn't load, and neither does Evolution (the GNOME browser that also comes with Ubuntu).

Broken-image icons let you know that you HAVE missed something, and give you a location to right-click on to try to force-load the image.

It's just STUPID. Who decided that NOT doing something that the very first GUI browsers did was a good idea? Can I punch them?

Does anyone out there know how to make Firefox DO this?

EDIT: [livejournal.com profile] kyhwana knew!

"about:config" insisted that "browser.display.show_image_placeholder" was indeed set to "true", so that part of the browser is Just Plain Broken.

Thankfully, https://addons.mozilla.org/en-US/firefox/addon/6542 took care of it just fine -- in FF 3.0. For you folks who've already adopted 3.5, you're on your own.

Has anyone else had this problem with Firefox? You'd think if it was common, it would have been fixed by now. Since it's persisted through several full version numbers and two different operating systems, however, I have a hard time believing it's Just Me.

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