Snark's Laws of Gaming: The Law of Attention Spans
Snark's Law of Attention Spans:
Players who will read and memorize two dozen volumes of background material for a published setting won't read a three-page background summary that you wrote for your own world.
Also known as "The Second 3W Rule".
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-TG
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The 3Ws in THIS case stand for "White Wolf Wanker", since that's the setting that first comes to mind when I think of people memorizing two dozen volumes of source material.
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oh, right.... memorizing rules... lets see local laws and customs....mmmm, maybe...nope...
There are Rules???? :-)
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This vexes me, hehe.
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Heck, didn't you once point out the same thing about me and literary criticism?
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However, with gaming material, yeah, I've run into that problem time and again. The notion that published material is somehow legitimate as opposed to the material a given player or GM might make. Even tho', y'know, that GM knows the players, the situation, the scenarios, etc., and one would think given that knowledge a reasonably competent GM would be able to make material that was far more interesting and relevant to the actual gaming situation than a professional (who might be a fine game designer but lacks specific knowledge of the players, their style, situation and the specific needs and wants of the specific players in any given game . . . but who might also be a total boob churning out a hack job). It vexes my gaming life quite a bit. Er, in theory. My current group doesn't seem to have much of a problem with it, thankfully.