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[personal profile] athelind
I announced today, to my FurryMUCK clique, that I didn't want to see any more trailers for Monster Hunter 3. The game doesn't just annoy me: it actively pisses me off, and worse, it makes me think badly not only of gamers in general but of Japanese culture, in wide, bigoted swaths.

The game is beautifully animated, and the eponymous monsters of the title are magnificently designed. Every trailer looks like a wonderful Discovery Channel nature documentary of a world that never was, full of dinosaurs and dragons and even more exotic creatures -- right up until you get to the gameplay, which involves killing things and dismembering them for their body parts to make cheesy, tawdry consumer goods kewl weapons and armor and magic items.

It's jarring.

The generation that grew up on Cute And Fuzzy Cockfighting Seizure Monsters has graduated to Heroic Head-Bashing Harp Seal Hunters. Look at these marvelous creatures! The loving detail that went into their creation! The magnificent, balletic fluidity of their motion! LET'S HIT THEM WITH CLUBS!

This is a game that comes from one of the last whaling nations on Earth. I'm sorry -- this is that "wide, bigoted swath" I mentioned -- but I can't help but see a connection.

This doesn't piss me off as a guy who pretends to be a dragon online. This pisses me off as an Environmental Scientist, and a human being raised with some semblance of decency and empathy toward the natural world.

I don't put much credence into combat games as "murder simulators", but I do think the prevalent attitude these games have that animals serve no purpose other than to exploit, enslave or slaughter provides a bad example.

I wish I could believe that this was meant ironically, or as a commentary on the exploitation of the natural world. The unambitious modeling and jerky animation of the player avatars certainly suggests that; they're raw, brutish intrusions on the elegantly savage ballet of the "monsters". A decade of Happy Cartoony Cockfighting Games For Little Children makes that hard, though.


And after all that self-righteous ranting to my homies about how terrible it is to brainwash kiddies into seeing the slaughter and exploitation of magnificent animals as something fun and exciting, I announced that I was gonna go grab a burger before work.
And then, at work, I was chatting with two of my regular customers, and one of them said, "you really need to get a PSP. Do you have any consoles at all? There's this game..."
"Funny thing, that", said I...

Date: 2009-08-07 04:01 pm (UTC)
From: [identity profile] galis.livejournal.com
I really, really liked Shadow of the Collosus. I dunno if you've played it, but this is exactly what you do - go about this big pretty world, find these amazing, incredible beasts, and arbitrarily kill them. Some of them can't even fight back and you can only get hurt by falling.

And all the while, you constantly get this feeling in your gut that this is all so very, very wrong and you're violating something sacred by just being there.

Some folks felt the game needed "normal enemies so it didn't feel so empty" but that's sorta the point. They're not enemies, and the only hostile thing in the game is you.

Date: 2009-08-07 04:48 pm (UTC)
From: [identity profile] jirris-midvale.livejournal.com
You forgot the twist ending - it was basically all a set-up from an ancient evil on some idiot kid. And no one is really too happy you killed all the giant monsters.

Road to hell being paved with good intentions is kind of the theme of the game.

Date: 2009-08-07 06:40 pm (UTC)
From: [identity profile] athelind.livejournal.com
I've heard about Shadow, and I've always liked that twist. The only way to win is to not actually play.

...so I guess that's the only video game that I can actually say I've BEATEN.

Date: 2009-08-08 06:39 am (UTC)
From: [identity profile] jirris-midvale.livejournal.com
It was a very beautiful game, actually. Besides being very breathtaking and excellent in the story telling, it was the first game I played that really made me question a lot of the elements that exist in most of the videogames I played.

What I played after that was Bioshock, which was the other 'this game will make you question the guiding voice' I've done. Very interesting back to back.

Date: 2009-08-08 09:10 pm (UTC)
From: [identity profile] rikoshi.livejournal.com
Shadow of the Colossus is one of the few video games that I actively consider to be "art."

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