The Bullwinkle School
Apr. 9th, 2003 09:59 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Today in the lab, I found myself mildly irked by uncooperative software. At one point, I turned to one of my co-workers, and said, "Hey, Rocky! Watch my pull some numbers out of my ass!"
I've realized that it's a philosophy that crops up all over the place -- particularly in game design. Most RPGs just toss in numbers that "feel right" without really thinking about what kind of results they'll give.
Quel says it's a popular approach at her workplace, as well.
So, now, in the future, when you hear me refer to "The Bullwinkle School" or "Bullwinkle Design", you'll know what I mean.
I've realized that it's a philosophy that crops up all over the place -- particularly in game design. Most RPGs just toss in numbers that "feel right" without really thinking about what kind of results they'll give.
Quel says it's a popular approach at her workplace, as well.
So, now, in the future, when you hear me refer to "The Bullwinkle School" or "Bullwinkle Design", you'll know what I mean.
no subject
Date: 2003-04-09 10:45 pm (UTC)no subject
Date: 2003-04-10 01:00 pm (UTC)no subject
Date: 2003-12-26 12:04 pm (UTC)