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As most of you know, I dabble in RPG design, mostly as a sounding board for
normanrafferty. Some of you may also know that I am (like three out of four people in the fandom) working on a "fantasy epic" of my own. Thus, many of my conversations revolve around the Theory and Practice of World Creation.
Last night, the conversation took a startlingly familiar turn. I opined, as I often have over the decades, that "The best fantasy is written by people who do research, who don't just shrug and say, 'well, it's a fantasy, I can just make stuff up.' Too much fantasy these days is written by peole who think that reading Tolkien counts as 'research'."
The response: "Why does fantasy have to be based on research into what happened? Isn't true fantasy stuff that is Completely Made Up From Scratch? The only difference between basing your game on research of ancient myths and Tolkien is that their books are older."
(I haven't attributed the source because a) I don't want the person in question to feel like I'm "picking on them" in a public forum, and b) the sentiment is so often expressed.)
The obvious comparison is SF, of course. I've read a lot of science fiction, and it's not hard to tell the difference between the stuff written by people who know something about science and are willing to do some research on a topic before writing a novel around it, and the people who just read a lot of Star Trek and Star Wars novels and copied what they did.
However, a better comparison is comic book art.
I've read a lot of superhero comics. The medium has a lot of stylization, a lot of visual shorthand.
The most adept comic book artists have a deep-seated understanding of human anatomy. Their stylizations are based on that knowledge. Jack Kirby was famous for his impossible, dramatic poses -- but the man knew how the human body worked, and how to exaggerate it for effect.
When a comic book artist learned exclusively from reading comics, it shows. He applies the stylizations and conventions without really understanding the underlying structures. He uses the shorthand without grasping what it stands for. His exaggerations become more exaggerated, until his figures are so defomred and distorted that they bear only a painful resemblance to the human form. On the surface, the art may look slick and cool and cutting-edge, but on closer examination, it just doesn't hold together.
There's also... well, as an environmental scientist, I think of it as a "bottleneck effect". When you rely on second- and third- and fourth-hand sources for inspiration, you lose nuances and concepts and ideas with every successive iteration. Writers and gamers often proclaim that doing research just trammels on their Unfettered Creativity -- but so much of their output just winds up looking the same.
You want "Unfettered Creativity"? Our ancestors spent generations coming up with all manner of, well, wacked-out shit. I guarantee you that twenty minutes in the library skimming the Motif-Index of Folk Literature* will give you more useful, inventive, exotic ideas than reading the complete works of Robert Jordan, R.A. Salvatore, and Margaret Weis put together.
It will certainly get your farther than reading the Dungeon Master's Guide or the Eberron sourcebook.
I should also say, by all of this, I am not advocating that All Fantasy Must Look Like Old Fairy Tales. To the contrary, I'm protesting the sameness of the bulk of the genre. Doing research, immersing yourself in folklore and history, serves two purposes: not only will it give you a richer, deeper reserve of concepts from which to draw -- it also will help you break away from the endless litany of cliches and do something genuinely different and innovative.
*True Confession Time: I discovered the MIFL through a "Recommended Reading" article in Dragon Magazine, c. 1978-80.
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Last night, the conversation took a startlingly familiar turn. I opined, as I often have over the decades, that "The best fantasy is written by people who do research, who don't just shrug and say, 'well, it's a fantasy, I can just make stuff up.' Too much fantasy these days is written by peole who think that reading Tolkien counts as 'research'."
The response: "Why does fantasy have to be based on research into what happened? Isn't true fantasy stuff that is Completely Made Up From Scratch? The only difference between basing your game on research of ancient myths and Tolkien is that their books are older."
(I haven't attributed the source because a) I don't want the person in question to feel like I'm "picking on them" in a public forum, and b) the sentiment is so often expressed.)
The obvious comparison is SF, of course. I've read a lot of science fiction, and it's not hard to tell the difference between the stuff written by people who know something about science and are willing to do some research on a topic before writing a novel around it, and the people who just read a lot of Star Trek and Star Wars novels and copied what they did.
However, a better comparison is comic book art.
I've read a lot of superhero comics. The medium has a lot of stylization, a lot of visual shorthand.
The most adept comic book artists have a deep-seated understanding of human anatomy. Their stylizations are based on that knowledge. Jack Kirby was famous for his impossible, dramatic poses -- but the man knew how the human body worked, and how to exaggerate it for effect.
When a comic book artist learned exclusively from reading comics, it shows. He applies the stylizations and conventions without really understanding the underlying structures. He uses the shorthand without grasping what it stands for. His exaggerations become more exaggerated, until his figures are so defomred and distorted that they bear only a painful resemblance to the human form. On the surface, the art may look slick and cool and cutting-edge, but on closer examination, it just doesn't hold together.
There's also... well, as an environmental scientist, I think of it as a "bottleneck effect". When you rely on second- and third- and fourth-hand sources for inspiration, you lose nuances and concepts and ideas with every successive iteration. Writers and gamers often proclaim that doing research just trammels on their Unfettered Creativity -- but so much of their output just winds up looking the same.
You want "Unfettered Creativity"? Our ancestors spent generations coming up with all manner of, well, wacked-out shit. I guarantee you that twenty minutes in the library skimming the Motif-Index of Folk Literature* will give you more useful, inventive, exotic ideas than reading the complete works of Robert Jordan, R.A. Salvatore, and Margaret Weis put together.
It will certainly get your farther than reading the Dungeon Master's Guide or the Eberron sourcebook.
I should also say, by all of this, I am not advocating that All Fantasy Must Look Like Old Fairy Tales. To the contrary, I'm protesting the sameness of the bulk of the genre. Doing research, immersing yourself in folklore and history, serves two purposes: not only will it give you a richer, deeper reserve of concepts from which to draw -- it also will help you break away from the endless litany of cliches and do something genuinely different and innovative.
*True Confession Time: I discovered the MIFL through a "Recommended Reading" article in Dragon Magazine, c. 1978-80.
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Date: 2006-04-07 05:06 pm (UTC)On the other hand, I'm dealing in parody, so maybe that's not so important. But the characters don't know they're living in a parody, and I'm sure they'd like things to make sense.
Plus, I love a carefully detailed and original world. Too bad I didn't think of that before I started.
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Date: 2006-04-07 05:11 pm (UTC)-The Gneech
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Date: 2006-04-07 05:12 pm (UTC)no subject
Date: 2006-04-07 05:13 pm (UTC)For the longest time, there was this helmet design that kept cropping up in late Imperial Roman art, sort of a nasaled helm with cheekpieces and elaborate inlays, pasteboard jewels or something. Totally bloody ridiculous until someone dug it up. Then you have all this other bizarre stuff - the Battersea shield, the Pazyryk tattoos and horse furniture, deer stones, the Sutton Hoo helmet, the Oseberg cart - really freakin' fantastical!
The world is full of bizarre crap that our ancestors came up with; for instance, because sitting out winters in pre-industrial Scandinavia is pretty damn boring unless you start making up weird stories and carving designs in everything nearby.
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Date: 2006-04-07 05:14 pm (UTC)"
And THAT, my friend, is exactly how I feel about furry art! XD Thank you!
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Date: 2006-04-07 05:21 pm (UTC)no subject
Date: 2006-04-07 06:42 pm (UTC)Some artists have backgrounds in art history and the stories and the symbolism that societies have been based on for hundreds and even thousands of years.
Others, (MANY in this particular fandom, 'cause face it, we're kind of a "young" fandom now and a lot of people are more interested in computers, comic books, and sci-fi/fant books than they are in musty old mythology/history books) "make it up as they go along," mainly from rehashing sci-fi/fant novels and bad furry fiction, never knowing that there are deeper stories that they can learn and absorb and give a new spin on with their OWN voice; that will make their art more fascinating and their minds more open to seeing connections to the stories of other peoples, AND to their own people. We're not talking to other furry-fans, we're talking to their cultural and genetic ancestors. Knowing THOSE stories would make their own lives richer and more complex by seeng and aknowledging more connections with other beings who DO have more in common with them than they might like to think. And knowing more cultural stories would make their art resonate on a very innate, subconscious level with more people, mostly in a way that has little to do with bulges in pants.
But, I suppose part of the charm of much furry art is that it exists in its own little micro universe where anything can happen and different "races" can interact on equal grounds. But that also means that the art avoids interconnectedness with everyday society as a whole, as many of us fans do, due to ostracization in our youth, or whatnot. I just get frustrated because there is a LOT more to gain from people learning other peoples' deep-rooted symbology and using it to make bridges; more people can come in or go out freely; rather than everyone staying on an island that gets fresh blood every so often but outside of that incestuously interbreeds into retardation and ineffectiveness.
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Date: 2006-04-07 06:48 pm (UTC)Then again, I suppose a lot of that also has to do with the fact that it's a lot easier to look at pictures of animal-people than it is to read novels about them. :)
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Date: 2006-04-07 07:03 pm (UTC)Sorry, this was going to be a short response, but I see your dilemma and had to brainstorm.
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Date: 2006-04-07 07:05 pm (UTC)no subject
Date: 2006-04-07 05:30 pm (UTC)no subject
Date: 2006-04-07 05:23 pm (UTC)I have to disagree. There are plenty of fiction writers out there who have interesting, unique fiction. There's also plenty out there who build on past fantasy concepts, or twist them into new ways. Diskworld, for instance, is fantasy, and borrows a lot from fables. Does that make it inherently better than, say, the Death Gate Cycle, which for the most part is entirely unique?
In three hundred years will people say that basing books on Robbert Jordan lend versimillitude to their stories? Where's the line?
I definitely agree that Folk Literature has a wealth of information to draw from. One of the worlds I was working on in my spare time drew more from that than from today's D&D. But people can still make things from scratch, and these ideas and dreams are no less valid than the ones built on Grimm's Fairy Tales.
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Date: 2006-04-07 06:21 pm (UTC)no subject
Date: 2006-04-07 06:24 pm (UTC)no subject
Date: 2006-04-07 06:27 pm (UTC)It's that "those who fail to learn from history are condemned to repeat it."
Usually in Summer School.
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Date: 2006-04-07 06:31 pm (UTC)no subject
Date: 2006-04-07 06:47 pm (UTC)I just think -- as Termy notes, down below -- that if you Know What's Gone Before, you're better equipped to come up with something new!
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Date: 2006-04-07 05:52 pm (UTC)In another sense spending the mental effort to research various aspects of a world forces a level of "A lead to B, which caused C" and so on. Cause and effect of different aspects of the setting. There is a greater interconnect of aspects of the setting.
Any setting should strive for a level of plausibility. It makes even an unreal location or situation more real I think because it gives the reader something to latch on to. There is a logic that follows (of if not, it will follow as the story progresses).
Of course I'm also shivvering at home with the flu right now and operating on 3 hours sleep so everything I said makes perfect sense to ME. :)
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Date: 2006-04-07 11:15 pm (UTC)no subject
Date: 2006-04-08 02:59 am (UTC)