Wands.

Sep. 29th, 2004 12:26 am
athelind: (Default)
[personal profile] athelind
Every so often, I go scouting the web for photos I can use as visual references and game-props. You know: swords, sci-fi blasters, firearms.

Since I'm currently playing a D&D spellcaster, I recently prowled around for wands. To my surprise, there's actually a substantial wand market out there, which is largely divided into two segments: Harry Potter Fans, and New Age Practitioners. There are also Stage Magicians, but Stage Magic Wands are really quite a small percentage of the offerings one finds.

Considering all the cheesy, slapped-together clumps of lumpy pewter, junky quartz and epoxy that I've seen at conventions and gem stores claiming to be "New Age Wands", I really wasn't expecting much from that side of the market. To my surprise, however, there are some GORGEOUS pieces out there. The Wand Workshop makes both wooden wands and ones crafted out of carved selenite. If you can't abide talk of chakras and vibrations and wands "finding" their "partners", just skim over it and look at the pretty pictures.

This made me realize that fantasy gaming pretty much ignores the idea of the Wand as a Magical Tool. Dungeons & Dragons is one of the few games that even acknowledges wands at all -- but a typical D&D spellcaster totes around a whole array of different, single-purpose wands. The resultant mental image of a "wandslinger" draped in a bandolier of baroque batons doesn't look like anything out of any fantasy or folklore of my acquaintance.

Between that "Magic Gun" approach and the mainstream tendency to think of wands largely in connection with tuxedoed stage magicians and gossamer-winged godparents, I guess most gamers find the Magic Wand a little... silly.

The staff, on the other claw, remains popular -- in part because it has Tolkien Chic, and in part because the option to Whup Someone Upside The Head with A Big Stick can often prove useful. Sometimes they even get game mechanics to reflect something beyond their utility as a Blunt Instrument -- Fantasy Trip and GURPS both offered spells that allowed you to use a staff to extend your reach.

Somehow, though, the idea of using one's purified and consecrated Ritual Tool to bludgeon someone seems... crass. A Wand is a magical tool, and nothing else; it's not a hand-to-hand weapon. In pre-D&D fantasy and folklore, when a wizard pulls out a wand, you know he's not gonna just smack someone with it: spells are about to fill the air.

Unless you're playing MAGE, however, no game really gives you a benefit for using a wand as a General Magical Tool to focus your attention and the spell ritual. Nothing stops you from from waving your little baton around or flourishing it like Mr. Potter, but mechanically, it's just an affectation.

Thinking about it, "With my Favorite Wand" would be an interesting Favored Use for Ironclaw spells -- but Favored Uses for IC spells are of dubious utility, since everyone pushes to become Adept. The Blessed Magics of the Doloreaux, with their Paths of tree and vine, would work quite well if the Blessed used a Wand carved from the appropriate wood.


I don't really have any conclusions or suggestions to wrap this up. Does it bug anyone else to let an LJ post just... trail off? Too many years of writing essays, I think.

Date: 2004-09-29 12:57 am (UTC)
tephra: Photo portrait of a doll with shaggy, dark orange and copper hair, wearing a pink slouchy hat and sky blue glasses. (Default)
From: [personal profile] tephra
Ooh, pretty!

I don't really have any conclusions or suggestions to wrap this up. Does it bug anyone else to let an LJ post just... trail off? Too many years of writing essays, I think.

Yes. Probably the same reason, though it's been a few years since I wrote papers.

My latest rant just fizzled on me, probably because I should be in bed. *hugs* G'night.

Date: 2004-09-29 05:17 am (UTC)
richardf8: (Default)
From: [personal profile] richardf8
Wand is a magical tool, and nothing else; it's not a hand-to-hand weapon.

Oh come now! Surely you could put someone's eye out with one if you wished! ;)

Date: 2004-09-29 05:52 am (UTC)
From: [identity profile] r-caton.livejournal.com
If you had two, you could use them as chopsticks....

Date: 2004-09-29 08:00 am (UTC)
From: [identity profile] athelind.livejournal.com
hee hee hee. I've been thinking of sneaking some of our chopsticks out of the kitchen drawer to use as props in the next game.

Date: 2004-09-29 09:10 am (UTC)
From: [identity profile] hinoki.livejournal.com
Oooh.. use the shiny silver ones for the Mirror Image, and the black one with the glyphs for the lightning bolt!!!

Date: 2004-09-29 06:20 am (UTC)
From: [identity profile] baiji.livejournal.com
I think the wand might be coming back thanks to Harry Potter series. On the same note, some rp'er cringe from being assosiated with the series (D&D lite for some).

Might be off somewhere, but I believe 8bit theater had "wand-chucks", for spell flinging fun.

Closing is always akward, but I guess one could always trie summaries of the content and final thoughts (yes, English class horrors all over again, but bear with me).

Date: 2004-09-29 10:48 pm (UTC)
From: [identity profile] paka.livejournal.com
As far as I understand neopaganism (which isn't well), a wand functions a little like a miniature sword, miniature bow, rattle or dorje in shamanism. You point the thing as a mental/spiritual/energetic focus, directing energy towards where you want it to go. There's really no way to explain that in D&D terms at least.

I kinda think the main reason for the lack of popularity for D&D wands is that the charges go away - you get a magic item which neither has the cool permanence of a weapon or ring or whatever, but it's more permanent than a scroll, where it's easier for the player to accept that it's going to go away.

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