I responded:
I have long felt that the reason Dungeon Fantasy mutated into its own peculiar, inbred subgenre that, frankly, doesn't really WORK that well was because players tried to graft the tropes of Heroic Quest Fantasy onto a system whose initial assumptions were rooted in the very different tropes of picaresque Sword & Sorcery.
I may be the only person who thinks so anymore, but to me, D&D's haphazard combination of High Fantasy and Sword & Sorcery isn't so much a matter of "you got peanut butter in my chocolate" as "you're wearing plaid and paisley together."
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Date: 2009-11-25 09:50 pm (UTC)1. Chocolate rocks. Peanut butter rocks. And chorizo rocks.
2. Therefore, mole peanut butter chorizo was our compromise dinner plans 'way back when.
3. Which means that years later;
a) it's a familiar dinner, even if people really don't like it much
b) regularly, someone attempts to sell the idea of mole peanut butter chorizo as haute cuisine, even though it tastes lousy
c) people eat mole peanut butter chorizo because it reminds them of good times, even though it tastes lousy and
d) people spit and curse about how absolutely dismal mole peanut butter chorizo is, and how they just will not eat the swill again
e) a few grognard types accept mole peanut butter chorizo as craptastic, but part of the unique "feel" of those dinners.
no subject
Date: 2009-11-25 10:23 pm (UTC)no subject
Date: 2009-11-25 10:56 pm (UTC)Give me high fantasy over pulpy swords and sorcery any day.
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Date: 2009-11-26 12:18 am (UTC)But really, the stories most like a typical D&D campaign (IMHO) are those collected in Vance's Dying Earth. D&D's magic system was lifted from there all in one piece, right down to the rhythms of the names of the spells, and Cugel's assholish quest across the world, twice, to have vengeance on a wizard he pissed off in the first place, really sounds like the history of a single-player campaign gone horribly, gloriously awry.
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Date: 2009-11-26 03:07 am (UTC)And I'll reveal what a lack of nerd cred I have, to say that back then when I started with rpgs (when D&D itself started) I couldn't tell the difference between high fantasy and swords and sorcery. I just knew that for the next ten years, fantasy meant 'dungeon crawl'. Oh, and 'what the HECK was up with Norton's D&D novel 'Quag Keep', with the bracelets with poly dice on 'em? I mean, dude. Seriously. :)
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Date: 2009-11-26 06:04 am (UTC)Tho', as written, 4th ed clearly sides on the S&S side of things. ;)
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Date: 2009-11-26 08:59 am (UTC)no subject
Date: 2009-11-26 09:10 am (UTC)I don't even mind the "kill everything and win" style of playing. If they want to have a series of tactical wargames with some role-playing elements to tie the struggles together for a larger "point", culminating with a big battle with a tough enemy, like a video game, I find nothing inherently objectionable with that, even though I have no interest in it.
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Date: 2009-11-26 10:26 am (UTC)no subject
Date: 2009-11-26 08:53 pm (UTC)no subject
Date: 2009-11-28 01:21 am (UTC)no subject
Date: 2009-11-28 09:02 am (UTC)