The Hoard Potato was on a roll.
Sep. 13th, 2009 12:02 amThe Star Wars Saga game run by
rikoshi and
tealfox has really hit its stride. Tonight -- well, last night, now -- was the third session, and everything just clicked. All our sub-plots are coming together, Rikki and Teal have a developed a terrific synergy, and splitting an eight-person party into two four-person groups for combat lets us accomplish twice as much in half the time.
This is not, however, why I am immortalizing this session in my LiveJournal.
No, I'm making a record of this night's game because, in thirty-one years of gaming, and I have never rolled like I did tonight.
Six natural 20s.
The run started with the first two times my character -- a medical droid whose obligate pacifism is literally hardwired -- ever made an attack roll in combat.
Then they just started popping up.
It was insane.
And worth remembering.
This is not, however, why I am immortalizing this session in my LiveJournal.
No, I'm making a record of this night's game because, in thirty-one years of gaming, and I have never rolled like I did tonight.
Six natural 20s.
The run started with the first two times my character -- a medical droid whose obligate pacifism is literally hardwired -- ever made an attack roll in combat.
Then they just started popping up.
It was insane.
And worth remembering.
no subject
Date: 2009-09-13 07:44 am (UTC)So, I feel you when you say that the game came together but what was remarkable was the good luck. Even better timing! Probably made you feel pretty cool, which is useful in the beginning adventures in a game!
no subject
Date: 2009-09-13 01:06 pm (UTC)Then they just started popping up.
*shakes head sadly*
Quicker, easier, more seductive the Dark Side is. Once you start down the dark path, forever will it dominate your destiny.
no subject
Date: 2009-09-13 04:39 pm (UTC)Another "Fudge Factor" is the ability to Take 10 and Take 20 -- if you're not under pressure, for a routine task, you can simply accept a result of 10 instead of rolling. If you take additional time (usually ten times as long), you can treat the result as if you rolled a 20 (though you don't get any of the bonuses of a Critical Success).
Amusingly enough, after that fight, three of the other party members were injured, and on two of them, I used "Take 10" on my Treat Injury roll. The third one was seriously injured, and Taking 10 would only have gotten him up to half his hit points, so he wanted me to roll for it.
Of course, when I actually rolled to do the one thing my character was designed to do the best, I rolled a "1".
no subject
Date: 2009-09-13 05:36 pm (UTC)no subject
Date: 2009-09-13 05:38 pm (UTC)no subject
Date: 2009-09-13 07:33 pm (UTC)As it was... well, you know, the health of my patients was jeopardized by hostile organisms. It didn't much matter to my behavioral inhibitors that the hazard wasn't microscopic.
no subject
Date: 2009-09-13 08:27 pm (UTC)Someone I know has been refining a d20 variant that uses nothing BUT d6s, and it is, from all playtest reports, working very well.
no subject
Date: 2009-09-13 09:06 pm (UTC)A nod to M.A.S.H. I approve. }:>
no subject
Date: 2009-09-13 09:38 pm (UTC)no subject
Date: 2009-09-13 11:47 pm (UTC)You get a cookie.
Date: 2009-09-14 12:23 am (UTC)Re: You get a cookie.
Date: 2009-09-14 03:32 am (UTC)no subject
Date: 2009-09-14 04:43 am (UTC)no subject
Date: 2009-09-14 02:52 pm (UTC)Re: You get a cookie.
Date: 2009-09-14 09:23 pm (UTC)Re: You get a cookie.
Date: 2009-09-14 09:51 pm (UTC)I'm more the "improvisational theater" kind of player and less the "game" kind of player, and -- as funny as this will sound, given the circumstances that prompted this post -- usually, the dice HATE me. Having some degree of control over just how MUCH they hate me keeps them from throwing off my Performance (if you heard that in the voice of Jon Lovitz as the Master Thespian, you heard it right).
Star Wars Saga, particularly with this group, manages to take the random ebb and flow of the dice and make it all feel like the natural rhythms of good storytelling, but it's not always that graceful.
no subject
Date: 2009-09-15 10:08 pm (UTC)