Date: 2008-05-23 09:13 pm (UTC)
You might have noticed that I'm a pretty serious CoX player, and I have to agree with you on the problem of repetition, especially on the Villain side of the game. Same stuff, over and over again for the most part, the only differences come from which "story" lines you pursue, but even they all have a predictable outcome, and there are only so many to work with.

For me, the extreme appeal of the game is not in the gameplay itself as in the people I play the game with. In my group circle, the majority of us are RPers, and so we RP while working through the game together, and that's what makes the game fun for me. Doing the same old mission type for the hundredth time is a lot more fun when we are all RPing, staying in character, working through situations and relationships and building shared histories and stories for all our characters together.

That's the attraction for me, anyway. And I'm lucky to have fallen in with a good RPing group.
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