Over on Second Life, a friend of
silkspider's was helping another friend work up an RP sim.
She checked it out, and described it to me.
It's the most utterly generic fantasy I could think of.
Humans and Elves and Dwarves and Halflings are Good, Orcs and Goblins and Trolls are Evil, no, you can't play a noble, no, you can't be a Furry, no, you can't do this, that or the other thing.
If the appeal of Fantasy over Science Fiction is supposedly that you can do anything with Fantasy, why do people keep doing the same damned thing, over and over?
That's not a rhetorical question. I know some of you out there in Your Obedient Serpent's LJ Friends Sphere have used exactly that excuse to explain your preference for Fantasy over SF, in literature, game settings, or both. Explain yourselves!!
She checked it out, and described it to me.
It's the most utterly generic fantasy I could think of.
Humans and Elves and Dwarves and Halflings are Good, Orcs and Goblins and Trolls are Evil, no, you can't play a noble, no, you can't be a Furry, no, you can't do this, that or the other thing.
If the appeal of Fantasy over Science Fiction is supposedly that you can do anything with Fantasy, why do people keep doing the same damned thing, over and over?
That's not a rhetorical question. I know some of you out there in Your Obedient Serpent's LJ Friends Sphere have used exactly that excuse to explain your preference for Fantasy over SF, in literature, game settings, or both. Explain yourselves!!
no subject
Date: 2007-06-03 12:10 am (UTC)I blame Tolkien. If all of SF was overshadowed by HG Wells and authors labored their entire careers trying to either recapture the greatness of HG Wells or get out from under the shadow of HG Wells it might be similar.
no subject
Date: 2007-06-03 12:23 am (UTC)Even the guys.
no subject
Date: 2007-06-03 12:30 am (UTC)A less dour view though...
They want to emulate a setting that they've enjoyed such as D&D or Middle Earth, seeing as they are most well known settings and the progenitors of a good deal of fantasy tropes, and stupidities. Thus people coming in will know the setting well enough to get started without pages of material to read.
Also doing the same thing is safe, the chance for failure is low if you're doing something that people are familiar and comfortable with. Of course you're giving up wildly successful when you do this too, unless of course you can take the same ol' and do something astounding with it, which automatically segues into something different.
I'm rambling now though, as such.
no subject
Date: 2007-06-03 12:56 am (UTC)no subject
Date: 2007-06-03 02:27 am (UTC)no subject
Date: 2007-06-03 02:37 am (UTC)I, however, have rarely left things "in the norm".
no subject
Date: 2007-06-03 05:52 am (UTC)I had an occasion, many years ago, running an AD&D Game, where I actually applied the description in the Monster Manual to Orcs.
For those who may not be aware of it, Orcs are slightly less intelligent then humans, and they're LAWFUL evil. (lawful as in organized)
So, when a character group encountered a group of 5 orcs in a dungeon, three of them acted to try to pin them down while the other 2 circled around to attack from behind. (they live there, after all; they know the layout of the public areas, certainly)
The players did NOT take this well, although they mostly survived the encounter. Apparently, the Orcs were supposed to scream and charge, not use cover to avoid getting killed and think to try to kill THEM.
no subject
Date: 2007-06-03 06:02 am (UTC)no subject
Date: 2007-06-03 07:04 pm (UTC)... And to directly answer your question in this thread, I think I'll just cite Sturgeon's Law. ];=8)