Sep. 22nd, 2008

athelind: (Default)
Many games with a Flaw or Disadvantage mechanic include at least one that gives the PC in question a recurring Enemy.

In a well-designed system, Flaws like this make great Adventure Hooks. They can add flavor to any adventure -- and if the Game Host doesn't have enough prep time before a session, he can always throw one together based on the Flaws the PCs have.

As a general rule, it's a good idea for the Game Host to let those adversaries show their hands.

In Ironclaw, however, it might be a foe paw.
athelind: (facepalm)
Many games with a Flaw or Disadvantage mechanic include at least one that gives the PC in question a recurring Enemy.

In a well-designed system, Flaws like this make great Adventure Hooks. They can add flavor to any adventure -- and if the Game Host doesn't have enough prep time before a session, he can always throw one together based on the Flaws the PCs have.

As a general rule, it's a good idea for the Game Host to let those adversaries show their hands.

In Ironclaw, however, it might be a foe paw.

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