The Hoard Potato: Game Host Notes
Sep. 22nd, 2008 04:41 pmMany games with a Flaw or Disadvantage mechanic include at least one that gives the PC in question a recurring Enemy.
In a well-designed system, Flaws like this make great Adventure Hooks. They can add flavor to any adventure -- and if the Game Host doesn't have enough prep time before a session, he can always throw one together based on the Flaws the PCs have.
As a general rule, it's a good idea for the Game Host to let those adversaries show their hands.
In Ironclaw, however, it might be a foe paw.
In a well-designed system, Flaws like this make great Adventure Hooks. They can add flavor to any adventure -- and if the Game Host doesn't have enough prep time before a session, he can always throw one together based on the Flaws the PCs have.
As a general rule, it's a good idea for the Game Host to let those adversaries show their hands.
In Ironclaw, however, it might be a foe paw.