athelind: (Default)
athelind ([personal profile] athelind) wrote2009-01-21 09:10 am

Full d20 Modern SRD in HTML

Posting this so I don't lose the link: d20 Modern, The Full Monte

They have a zipped, downloadable version right there on the front page.

For those baffled by this, let me 'splain:

In 2000, the publishers of Dungeons & Dragons released the third edition of that game. As part of the 3.0 roll-out, they announced that large portions of the core rules were going to be released as Open Gaming Content, and that any company or individual would be allowed to use and adapt those portions of the game mechanics to release their own product. They made those open portions of the game -- the System Reference Documents -- freely available on the Web, in the form of Rich Text Format documents for each individual chapter-chunk of rules.

A few years later, they released d20 Modern, primarily for games set in Industrial and Post-Industrial settings. The d20 Modern SRD includes d20 Future, which gives rules fo many of the tropes of classic Sci-Fi.*

Unfortunately... the RTF documents kind of suck. They're ugly, poorly organized, and the RTF format itself creates distressingly huge files. Many, many people have translated the main d20 SRD files into convenient, well-organized HTML documents, some of them downloadable for local reference, others strictly as an online resource.

Very, very few people have bothered to do the same with the d20 Modern SRD. The one that pops up most often on a Google search only includes the d20 Modern core files, and not the supplementary files that were released later.

The link above contains all of the d20 Modern SRD material, in a fairly readable and useful HTML format. It's also downloadable, so if the site vanishes or goes over its bandwidth allotment (it's friggin' geocities), well, here it is!


*Semantic Disclaimer: The use of the term "Sci-Fi", with its pulpish, B-movie connotations, rather than more "respectable" terms such as "SF" or "Speculative Fiction", is deliberate.

[identity profile] trpeal.livejournal.com 2009-01-21 08:01 pm (UTC)(link)
Most excellent! Thanks for the link!

Now I've got all of the books (and more, really) to play T20. Not that I ever will, of course.
thebitterguy: (Default)

[personal profile] thebitterguy 2009-01-21 08:15 pm (UTC)(link)
Neat. Does it still have a very poopy hth combat system?

[identity profile] athelind.livejournal.com 2009-01-21 11:11 pm (UTC)(link)
It's still basically D&D HtH combat, so, yeah, I guess it does.

If I use it, it'll be to play Gamma World. I may rip out the combat guts and replace them with a Mutants & Masterminds/True 20 "Damage Save"-based system, but the more stuff like that I do, the less I'll be able to "plug and play" with the vast amounts of ready-made d20/d20M material on the market.
thebitterguy: (Default)

[personal profile] thebitterguy 2009-01-21 11:21 pm (UTC)(link)
Oh, Modern's great flaw was that it actually had a worse hth combat system than straight d20. It was impossible to actually knock someone out.

[identity profile] athelind.livejournal.com 2009-01-22 07:20 am (UTC)(link)
...you can knock someone out in straight d20?

(I'm not much for dungeon fantasy, so I haven't played too much of the d20 stuff.)
thebitterguy: (Default)

[personal profile] thebitterguy 2009-01-29 07:40 pm (UTC)(link)
I honestly can't remember how unarmed combat works in d20, but the Modern version was worse, I can remember that much.

[identity profile] athelind.livejournal.com 2009-02-01 01:12 am (UTC)(link)
Oh, man, you're right. Exceeding someone's CON with a single unarmed attack is nearly impossible.

Standard d20's nonlethal rules don't make it much easier, especially but if you make it significantly easier to KO someone than kill them, people are just gonna start punching their opponents out and giving'em the old coup de grace.

I think that combining the Standard d20 whittle-down-the-HP mechanic with the drastically more modest Massive Damage threshold of d20 Modern would be closer to what the d20M designers intended -- a strong guy could still one-shot someone on a critical hit, but otherwise, it's gonna be the same long and tedious exchange of nickel-and-dime blows that regular combat is in this game.
thebitterguy: (Default)

[personal profile] thebitterguy 2009-02-01 01:41 am (UTC)(link)
Especially when the damage amount is d3 + Str, yeah. I think when [livejournal.com profile] normanrafferty offered to do a Joe Genero for it we realized it was impossible for two average guys to actually win an unarmed fight.

[identity profile] athelind.livejournal.com 2009-02-01 07:19 am (UTC)(link)
Yeah, well, even in real life, two AVERAGE guys are unlikely to score a KO on each other. But they're gonna show some effects.

[identity profile] starblade-enkai.livejournal.com 2009-01-22 08:04 am (UTC)(link)
How did you do that with your dice? And long enough to take a picture even! :D