Interestingly, it is precisely the storytelling aspect of computer/console RPGs that first drew me to them. And it is that same storytelling aspect that somewhat disinclines me away from pen and paper RPGs.
I don't WANT to participate in the story -- I will not do as good a job of telling it. My on-the-fly dialogue will never be as witty, crisp, or funny as that written by those with talent and experience. My character arcs will lose focus, lack cohesion, be badly paced. My involvement with the plot will only interrupt and corrupt the artistic vision of the storyteller. Anything that I do, any way that I participate, will ruin the story. There's a reason stories aren't told by committee.
Story is everything for me. It is far too important for me to attempt to meddle with it.
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I don't WANT to participate in the story -- I will not do as good a job of telling it. My on-the-fly dialogue will never be as witty, crisp, or funny as that written by those with talent and experience. My character arcs will lose focus, lack cohesion, be badly paced. My involvement with the plot will only interrupt and corrupt the artistic vision of the storyteller. Anything that I do, any way that I participate, will ruin the story. There's a reason stories aren't told by committee.
Story is everything for me. It is far too important for me to attempt to meddle with it.