As for the other... I'd have to disagree. All the things you mentioned about computer RPGs are the kind of fiddly bits that computers can do very well and very quickly. It could be argued that D&D 3.5 is EXACTLY that -- focused on killing things, taking their stuff, and leveling up, with a little bit of crafting on the side. If it's not, Hackmaster certainly is. Computers let you throw in all those insanely detailed tables that grognards loved and everyone else fled from, and make them completely transparent.
Tabletop RPGs simply can't do that stuff as well as the computer.
The Tabletop RPG medium needs to let the players explore aspects of role-playing that computer games can't do as well.
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As for the other... I'd have to disagree. All the things you mentioned about computer RPGs are the kind of fiddly bits that computers can do very well and very quickly. It could be argued that D&D 3.5 is EXACTLY that -- focused on killing things, taking their stuff, and leveling up, with a little bit of crafting on the side. If it's not, Hackmaster certainly is. Computers let you throw in all those insanely detailed tables that grognards loved and everyone else fled from, and make them completely transparent.
Tabletop RPGs simply can't do that stuff as well as the computer.
The Tabletop RPG medium needs to let the players explore aspects of role-playing that computer games can't do as well.